Syl

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Syl is a main character in Ascent: Trials of Vore. She is an elf from Arel's Tree, Halvalla, having been born and raised there before the Tower.

She first appeared in Floor 1 - The Gateway, surviving the 1st Floor trial set by Porter, and finding a friend in Ashley Gray, and later Nuon, Ferra and Ogborth.

She is currently on her way to the 5th Floor.

Appearance
Pre-Tower: Silver hair, fair skin & pointed elven ears. Distant drow heritage but not obvious. Plain, white-ish sundress & no shoes - going barefoot - nor bra or underwear.

In-Tower: On 1st Floor, gained small belly pudge from absorbing Kunai & lost strip of material from dress after Ashley tore it. Pudge wider than waist after banquet on 2nd Floor. On 3rd Floor, gained mass boost to chest (flat to FF-cup) from mass absorbed from "Chocolate Girl", receiving size-shifting bra & underwear from "Double G", though not knowing what they were. Also received pouch to carry ammo for rocket launcher.

Personality
Naive ditz. Not unintelligent, but easily distracted, self-admittedly "book dumb" in most fields & upbeat/over-eager unless forced otherwise. Knowledgeable on some subjects - mostly of low value - has keen observation skills & good memory, though often has same limitation - what she picks up on slightly random & some things obvious to others lost on her, such as certain figures of speech. Weird mix of naive, insensitive & perverted, at times. Scared of elevators & trains due to low tech knowledge, mistaking for familiars & dragons, & hating using former.

Background

 * Pre-Tower, born of 1/8th wood elf & 1/16th drow ancestry. Lived in Arel's Tree, Halvalla, non-tree cities not a norm. Didn't like being on ground. (Floor 1 - The Gateway & Floor 4 - Out Of Time)
 * When young, ate too much "fae-leaf", getting stuck in window. Both funny & unfunny in hindsight, but resolved never again. (Floor 1 - The Gateway)
 * Also in youth, locked in chest by brothers as 'fun little prank', til freed by mother. Caused lasting claustrophobia, unable to enter room til chest thrown away. (Floor 3 - Greed and Glory)
 * At similar age, stole special crackers from drow near Arel's Tree, one of few blemishes on otherwise clean record. (Floor 3 - Greed and Glory)
 * Once missing for unstated period, during which was unclear if mother or family noticed absence. Would compare being in Tower, uncertain family would miss her, if wasn't gone long. (Floor 1 - The Gateway)
 * Once did something to wake with headache. At separate time, may have been shot in head with arrow. (Floor 1 - The Gateway)
 * Claimed Drow met pre-Tower - own heritage aside - had been mean, insisting not racist & was experience, & some male Drow were 'womanly' in appearance. Would say all Drow met had massive butts, but corrected in embarrassment at claimed mis-speak. Validity of this suspect, as is claim drow girls had "giant spiders for legs", rather than butts, "sucked" & were "good at inflation". (Floor 1 - The Gateway, 2 - Mirror/Mirror & Floor 4 - Out Of Time)
 * Learned of "cute" snake ladies who shed when scared, dwarven community who got so good at mining metals & gems they used vegetables as currency to stop inflation & stories of witches who absorbed those hunting them. (Floor 1 - The Gateway & Floor 4 - Out Of Time)
 * Mother would say to always act like there was tomorrow. Wisdom was questionable, as also said Drow great in bed. (Floor 1 - The Gateway)
 * Told raunchy, insensitive tale of grandmother learning not to underestimate drow men. Found funny. (Floor 2 - Mirror/Mirror)
 * Pre-Tower, hadn't seen ley line, but knew of. (Floor 2 - Mirror/Mirror)
 * Would likely meet dragon at some point. Didn't know of trains, later mistaking locomotive for dragon. (Floor 2 - Mirror/Mirror)
 * May have had experience laying traps. Met goblins & knew habits & how to handle. (Floor 2 - Mirror/Mirror)
 * Had practise with bow & arrow, which translated well into rocket launcher. As mother would note, tended to go "a bit crazy" with arrows, but used more wisely once running low. (Floor 3 - Greed and Glory)
 * Knew elf families who used magic to enforce 'proper' dress within households. (Floor 4 - Out Of Time)
 * At 18, was napping in higher branches of Arel's Tree, when warped to Tower with no warning. (Floor 1 - The Gateway)

1st Floor

 * Warped to Tower's 1st Floor, finding stage. Meets Oishī & Kunai via their stealing water from table.
 * Meets Ashley Gray, human of Earth. Asks if okay but no idea what's going on too. Confused by Ashley unable to speak of something.
 * Meets Porter & gets explanation of Tower & its rules that ends in Porter eating Marie, a failed climber. Transfixed but hides behind chair at Marie.
 * Porter's trial: group spread across maze & must get back to stage alive. Only 2 will survive to go to 2nd Floor. Warped into maze with Ashley.
 * Checks Ashley alive. Sees symbol for ‘banquet’ from her world on sign despite not literate, tracking line from it into maze. Notes drow heritage to Ashley after mortifying verbal typo.
 * Hides as mermaid eats noble, futuristic man & knight. Uses elf stealth to hide & looks away, scared. Pair move on. Tries to stay upbeat, but trips over clothes of fallen.
 * Finds messy room. Meet masked figure - Dawn - flaunts Porter’s authority & invites in, leading them to back door. Subject of figure's interest. Gives warning: “When you get cat-called and don’t answer, be sure not to hesitate!”
 * Reaches stage. Press on with fear, being first arrivals. Points out holographic board shows few left. Giantess falls through last open door, warning to run before pulled away & eaten.
 * Strip torn from dress as part of Ashley's plan. Told to hide using elf stealth, making it seem was eaten. Oishī & Kunai enter, buying story. Ambushes as Oishī picks Ashley as last meal, Ashley trying to overpower Kunai.
 * Oishī catches both in hypnosis, causing drunk daze. Ashley snaps out & eats Oishī. Wakes as Oishī's focus slips & eats Kunai via stealth, taking by feet & gaining huge gut. Both admit eating person felt good. Warmth as absorb first prey. Resigns to possibility of more meals. Porter arrives to congratulate pair on passing.
 * Asks Porter for more on Tower, but only gets, on goal to reach top, that many failed. Also states most successful climber reached 1,003rd Floor 11,000 years prior. Almost curses at this, to own surprise.
 * As Porter opens way to 2nd Floor, convinces uncertain Ashley to defeat Tower, escape & go home. Preps to leave, but Porter holds back, shooing Syl by flustering, calling her Ashley's "girlfriend". Heads to exit to wait.
 * Caught up to by Ashley, who reaffirms goal. Exits floor. (Floor 1 - The Gateway)

2nd Floor

 * Arrives on 2nd Floor via mirror in fields near Chessboard, reminding of home. Takes train to city, initially mistaking for dragon. bunny conductor hustles them on.
 * Meets latecomer - Michelle L'Instar - curvy blonde. Notes Porter’s warning as punk gets on her bad side & is gone. Speaks from book about city - says its just a city - & overseer – Queen Mirror – plus warning of White & Red Queens.
 * Finds Ashley hears High Fae as French, same for Fae & English. Learns Michelle knows floor’s trial – somewhere beyond city - but won't tell.
 * At city station, awed by city not being trees. From board, learns in note from Mirror that predation's banned in city & trial's at castle on night of full moon. Considers staying in city, but wants home. Given ID cards, which manifest photos of them, plus names, ages, etc.
 * Takes Ashley's prep suggestion, IDs giving credits to spend. At “blacksmith” - second-hand weapon store - buys rocket launcher. Almost blows self up seeing where 'arrows' go. Licks Ashley's new shields. Claims doesn't taste magical.
 * Spends night at near-full inn. Shares room with irate blonde. Agrees to share bed with Ashley. Gets homesick & assured by Ashley they’ll scale entire Tower.
 * 3 nights later, on full moon, goes to Chessboard Castle. Meets Mirror – both halves of her. Red dragon & white human. In throne room, others wait, such as Duchess & followers, inn blonde - Alice Little - & Michelle. Mirror sets trial: go to Morning Wood & catch Jabbercock – feared beast. Wood beyond city & not covered by ban. Blushes at name.
 * Warped to snowy edge of wood, red dragon Mirror in charge, deciding who'll enter first via strength test, assigning numbers based on who hits hardest. Shoots for both self & Ashley, but holds launcher wrong way & fires backward. Mirror gives 5. Reveals lowest numbers – weakest – enter first.
 * Enters wood. Plans to track beast. Waylayed by goblins that get handsy, but knows how to handle. Pair move on quickly.
 * Deeper in, trees denser. Hearing failing her, surprised by fight between Michelle & Duchess’ crew. Sees Michelle stuff crew down Duchess' throat, roast & eat her. Flees, but alerts Michelle, who leaves after a bit of teasing.
 * Finds statue, woman frozen, coated in wax substance. Wary, but asked by Ashley to track Jabbercock. Trace to deeper wood, trees thicker & paths thin, sliding between trunks to pass. Track ends in clearing, going up into trees. Not going alone & Ashley can't climb well, so trail's cold. Suggested to set trap. Hide again before can test.
 * Sees Alice meet Michelle, call her demon & claim Jabbercock's hers’, before antlered woman runs in with beast behind, sucking her up its girth. Stops hiding to avoid spray as beast goes after all. Cornered, but beast steps on trap, causing dust plume. Flees with Ashley & Michelle as Alice distracts & is knocked away by creature.
 * Told by Ashley they weren’t ready but go back on Michelle's suggestion. Helps Ashley come up with plan to catch beast, asking to borrow Michelle’s twine.
 * Comes back. Alice fighting beast again. As Ashley draws beast's gaze, uses twine nets to trap. Michelle applauds, but cut off by Alice angry for taking prize, taking potion that makes giantess, lifting beast away. Sees Ashley told by Michelle what to do, grabbing & eating distracted Alice.
 * After Ashley absorbs Alice, helps up, though blushing. Notes Alice gone to Ashley's butt. Dissuades Ashley from mortified state with victory hug, shrugging off Ashley whispering about her delicious smell. Notes Michelle's quiet departure.
 * Mirror, halves switched forms, congratulates. Sees Ashley groped by red, human Mirror. Given 10,000 credits & ‘Royal Key’ for access to 3rd Floor. Absorbed by ID, becoming symbol in corner. Trial over, invited to victory banquet. (Floor 2 - Mirror/Mirror)

3rd Floor

 * Overeats & sleeps in Chessboard Castle's luxury rooms. Next day, uses ID on cramped elevator at castle top to 3rd Floor. Discomfort in own claustrophobia - caused by childhood trauma - clinging to Ashley.
 * On exit, walks into fight, shadow man facing green, gem woman with mismatched curves - Peridot - defending witch - Nuon - healing musketeer - Crow. Shadow dispatched by floor Overseer – Mordium.
 * Greeted by Mordium & ushered to next room - shop of some kind, items sold in strong, glass cases. Meets other climbers, including Growa & pirate crew, plus Ogborth & Ferra.
 * Mordium's trial: fight as team against foes, instead of against each other. Some foes hungry predators. Each of 5 rounds is 3 waves & boss, plus final boss. Those left go to 4th Floor, due to Mordium's deal with next overseer. Not allowed to eat foes. Coins earned used for shop equipment.
 * Greeted by ”Double G”, shop’s keeper, plus Morcels, race of small black balls serving as floor infrastructure & foes who'll drag climbers out of arena. Not fan of Morcels due to similarity to drow familiars. Given option by Mordium to give up climb & live on 3rd Floor. Considers, but agrees with Ashley not to take it.
 * Ushered to arena for 1st round: Gets pouch of rockets for reloading. Morcels in armor & robots. Enough practise to match foes - liberal with rockets, not noticing til Ashley points out almost out. Round bosses, 3 vehicles - Monstanks. Teams with Ashley, Peridot & Ogborth, being wiser with shots. Beats all. Pirates take big coin share. Combines coins with Ashley & Peridot.
 * In break, sees Peridot show off gem storage, buys jumping rockets - shiny in Ashley's glasses - & sees pirates fail to steal cannon.
 * 2nd round: battle with super curvy nude giantesses. 2 mega giantess bosses: Lokee - tall with crazy figure - & Little Hon, taller, controls portals & spits paralytic mist. Hunted by Hon with rest of group, some pirates falling to both. Extreme force - using weapon as bludgeon against Hon - takes foes down.
 * In next break, sees pirates take more coins & try to steal cannon, G shutting them down with last warning. Pools coins with group but not much. Settles on pain absorber gauntlets for Ferra. Pirate tries to shake down for coins, but countered by Ogborth, showing his good side.
 * Own greed causes memory loss. Told by G of curse Mordium put on store as trial for greedy sorts. Only lightly affected due to childhood petty theft of crackers.
 * 3rd round: Morcels in robots & vehicles. Plays defense. Quick work of foes. Annoyed at Growa cutting Mordium off, double boss - Morcel-scale train (Lorry Mk1.5) & giant “worm" (Driller Mk1) faced blind. Many shots against Lorry turrets. Sees Ashley hit by stone chunk from Driller, breaking back & blacking out. Unable to reach Ashley as almost taken by Driller, but saved by Ferra & Nuon.
 * In arena for 4th round when healed Ashley returns, pirates now with cannon. Now has waterlogged floor. More curvy giantesses. Battle quickly brings round boss, Big Hon - Little Hon’s older sister - angry at sister's defeat.
 * Sees pirates frozen by curse G put on cannon as payback for trying to steal. Sees many fall through Hon’s holes & into gut, but rescues one. Group wears Hon down, finally choking her so Ogborth can half-blind with cannonball to eye. Under pressure, Hon withdraws.
 * Affirms being team, Growa surprised protected despite trouble crew caused. Wished good luck from Growa as leaves, taking Mordium's offer.
 * Helps G & Peridot get through to Ashley that leaving was Growa’s choice & not her fault. Told by G that few overseers likely to give safe harbour & to cherish calm. Buys homing upgrade for rocket launcher.
 * 5th round: last Morcel machines. Carves path through foes, tiring out.
 * Round bosses: 4 copters - Apache Primes. Takes on War Rager, one of copters, with Ferra's aid as bait, eventually bringing it down. Shock as downed War Rager runs over Ferra, but relieved as she destroys it.
 * Horrified as Death Harbinger - last foe - corners Peridot. Sees Peridot disarm & forfeit. Sees Ogborth step in & down Harbinger with cannon. Sees attack go wide, slamming ship & seemingly crushing Peridot. Comforts Ashley as breaks down, leading back to shop. Takes reprieve, waiting 2+ hours before comfortable.
 * Last return to arena. Faces Snowcone, giant robot snowman. Backs off in fear. Interrupted as slimy chocolate ‘woman’ enters from portal, punching Snowcone. Rocket attacks deal no lasting damage. Sees Crow eaten by monster & Mordium, G & Snowcone reduce it to chunks of icy chocolate.
 * Apology by Mordium, declaring their victory. Sees Crow's fallen, body found but turned into chocolate statue. Advised by Mordium to nap, as is 1am & trial's been on for ~40 hours, exhaustion setting in. Allowed into luxury hotel to sleep in by G.
 * On waking, called to arena with others to find chocolate girl in giant glass ball, Mordium allowing eating as much chocolate as possible, for revenge. Given mask & offered reward for one with biggest belly. Very eager for it.
 * Finds chocolate pleasurably tasty, gut inflating. Comes 3rd, but has 29ft belly after 2 hours. Post-digestion, chest goes from flat to FF. Stunned having real chest, planning to surprise brother with. Given magic stretching bra & underwear by G that lowers strain. Flusters Ashley by stripping, not knowing how to use either. Eventually guided through putting them on.
 * Sees Mordium reward Ferra with summon flute for Baby Min, learning she's vegetarian outside of prey. Lead by Mordium to ID locked elevator - relieved at it being larger than last - gives access to 4th Floor.
 * On elevator, agrees group won't let Tower divide them. Happy got to keep purchases. Reaffirms reaching Tower top. (Floor 3 - Greed and Glory)

4th Floor

 * Trip to 4th Floor uneventful except almost firing rocket in anxiety. Clings to Ashley for comfort.
 * Arrives in noir jazz club - full of climbers despite Mordium's claims of limited numbers passing 3rd Floor - clothes switched for some more suitable, form changed to more human size & equipment gone. Group splits to meet others, trying to find Overseer.
 * With Ashley, meets climber - Dixon - at bar, who draws focus to time dilation on floor. Ideal strategy of finding oldest climber to find Overseer, but dilation makes impossible, as arrived on floor before Dixon despite feeling as if just arrived.
 * Regroups with others. Agrees to Ashley's idea of goading climber to do something against club rules to draw Overseer out. Sees Nuon wind up mule woman, who's shot repeatedly by Overseer - Esther Fuega - who chooses moment to reveal self.
 * Fuega's trial: carry parcel in free-for-all from club to docks - avoiding hungry police on way - take boat to 2nd city across bay & go to Myriam's Bash & Brass Joint for delivery. First 9 pass to 5th Floor, Fuega warning she'll eat rest. Sees Fuega & club's wall vanish, accessing outside.
 * Sees climber dash into street with parcel in view & get eaten by officer. Swallows - or sticks up rear, in personal case - parcel at Ashley's word, storing safely within - non-living things take longer to digest.
 * Makes way into city, among half-alive citizens. Takes cab called by Ashley, driver taking group to docks, sitting on former's lap, making not accidentally groping hard. Sees Ashley swallow driver. Complains, but Ashley asserts authority in manner unlike self.
 * Group first to docks. Sees Ashley, in growing darkness, shut down Ferra's idea of alliances.
 * Turns down Fuega's offer to first 25 - chance to leave Tower in return for life of crime under divine superiors - group staying too. Hears Fuega rattle off alleged hints about future floors when asked for advice.
 * On boat to 2nd city, meets Dixon again, now with sack of parcels - untrue rumor of bonus for having more. Dodges knife-wielding climber trying to take parcel when coughs up due to seasickness, Ogborth tossing to sea as prey for iguana woman. Would find slightly hot.
 * Enters 2nd city with group. Can't find cab, settles for asking about Myriam's. Directions from clown. Goes round back, Nuon ahead & jumped by Dixon, putting gun to head. Sees Ashley retaliate with gun taken from driver. Dixon demands they hand over parcels, but sees Ashley stall enough for Ogborth to tackle off Nuon, injuring enough to cause mouth froth.
 * Traumatized, all cough up parcels, Fuega arriving to applaud. Told three-day ordeal - hours, to them - ends when step through backdoor of Myriam's, which will transport to 5th Floor & return equipment, gains & personalities. Apologizes for actions & gets underway, stepping in. Wonders about group being only ones to make it to end. (Floor 4 - Out Of Time)

Abilities

 * Strong Hearing: Elven physiology, hearing far stronger than human's. Detects distant sound faster than others. Claims to hear things as quiet as heartbeats, breathing & footsteps, Has been proven hearing isn't infallible.
 * "Stealth": Owing to being 1/8th wood elf, can enter form of stealth that acts as perception filter. Doesn't become invisible, but anyone unaware of presence may not notice & those that do find focusing difficult without effort. Has often activated instinctively, without attention, taking effort & mental control to invoke, especially while moving. Staying supernaturally still seems to be effect of instinctive use.
 * Strong Survival Skills: Can track over long distances through dense woods & set landmine-like traps able to explode into clouds of dust/dirt using only sticks, stones & string.
 * Mixed Aiming Skill: Ability/practice in using bow. Transfers well to rocket launcher. As mother would note, has tendency to go "a bit crazy" with projectiles. Uses wisely once runs low.
 * Strong 'Random' Memory: Knack for recalling random details & facts - usually unimportant things & info others don't want her to hear & little else - tending to cause trouble. In-Tower, has been shown via deducing name of Ashley's home from passing remark & speaking info later.
 * Weak Academics: "Book dumb" - by admission - in most academic areas. Includes maths, magic, science & written/spoken language, including High Fae - which self-admittedly should probably know - outside specific, universal symbol ( ‘x’ tilted to left, with circle mounted on top ends of lines - meaning 'banquet').
 * Weak Athletics: For reasons unclear, not strong runner. Details unknown, except that stopped to gasp for breath moving quickly over short distance.

Equipment
Note: Not including ID card, nor floor access rewards such as 2nd's Royal Key.
 * Rocket Launcher: Gained rocket launcher on 2nd Floor. Can launch normal rockets & other ammo, including net woven from butcher's twine & runic stones, & special rocket-jumping rockets that glow when seen via Porter's Glasses n& propel user through air. Upgraded with homing system on 3rd Floor, adding targeting screen to side & altering design of rockets.
 * Assorted Stones & String: Mixed stones & string, predating Tower. Can use - with runes on stones & Michelle's butcher's twine - to create woven nets to restrain foes.
 * Ammo Bag: Non-descript ammo bag, given on 3rd Floor as accessory to rocket launcher.

Prey Tracker
Total Prey: 001

Detailed Record

 * Kunai - 1F [Oral - Gained belly pudge.] (Floor 1- The Gateway)

Family
Syl's relationship with her wider family is unclear, but it is worth noting that one of her concerns is getting home to get back to them, most prominently to her mother.


 * "Mama": Has good relationship with mother, missing her dearly & wishing to return to her. Mother well aware of daughter's short attention span, low academics - in turn making her aware - frenetic bow skills, random memory & hearing thing not meant to getting her in trouble a few times. Told Syl to always act like there's a tomorrow, & that Drow are great in bed.
 * "Grandma": Relationship with assumed grandmother unclear. Comfortable enough in it to recall story of said grandmother learning - under steamy circumstances - to not underestimate drow men.
 * "Grandfather": Relationship with grandfather unclear beyond, in past, having learned sign language of some kind due to him being mute.
 * Unnamed Brothers: Following being locked in chest by them & developing claustrophobia, relationship with brothers unclear, though would be on speaking terms with at least one, planning to surprise him with chest gained on 3rd Floor.

Friends

 * Ashley Gray: Likes Ashley, thinking her funny, smart & cute. Hit it off fairly well on 1st Floor, opening by comparing Ashley's name to volcanic ash. During 1st Floor, gained much trust in Ashley, comfortable enough by end of trial to describe belly pudge friend had gained as "cute", & to carry out Ashley's stealth plans without hesitation. Haven't known each other long, but Ashley cares for Syl enough to worry for her for various reasons across various floors, Syl returning this care. Only negativity between two Ashley's unspoken jealousy of Syl's greater elf hearing - though only slight - Syl's insensitivity toward drow & Ashley's concern for her excessive use of rockets on 3rd Floor. Seems unaware of former. Mostly stuck together under mental effect of 4th Floor, reconciling at end.
 * Nuon: Get on well, Nuon willing to share spare coins on 3rd Floor, curious of Syl having lived near drow, & sharing enthusiasm in eating Chocolate Girl's chocolate. Syl's resolved that she & Nuon stick together, not allowing any trial to pit them against each other. Mostly stuck together under mental effect of 4th Floor, though Nuon more aware of it than others. Reconciled at end.
 * Ferra: Get on well. Alarmed when Ferra run over by War Rager on 3rd Floor, thinking injury serious. Has resolved that she & Ferra stick together, not allowing any trial to pit them against each other. Was tested by mental effect on 4th Floor, but overcame it. Reconciled at end.
 * Ogborth: Get on well. Strength of tie shown by Ogborth declaring Syl unofficial "blood brother". Syl's resolved that she & Ogborth stick together, not allowing any trial to pit them against each other. Mostly stuck together under mental effect of 4th Floor, reconciling at end.
 * Peridot: Got on well as friends, despite limited time before abrupt end, Peridot keeping her out trouble at least once. Worked well together on 3rd Floor despite Peridot's muteness making things difficult, Syl's wonder over Peridot storing things in her gem & initially misidentifying Peridot first as 'Gem', then 'Emerald'. Would witness Peridot's "death" & is unaware she's alive, thinking her deceased.

Enemies

 * Oishī & Kunai: First true foes. Most successful preds on 1st Floor, entered knowing what they were going into & made no secret of it. Initial fear of both can't be overstated, going out of way to absorb all in their path, taking pleasure in trying to subjugate Syl & Ashley, especially after a failed ambush. Pair were dealt with by same duo they tried to end sweep with, threat they posed eliminated. Disdain for both remains.
 * Alice Little: 2nd Floor trial's "enemy". Little hatred shown, most disdain & condescension on Alice's end, seeing all trying to beat trial or assist her as a foe, snapping & becoming giantess to play keep away with Jabbercock when Ashley - a "peasant" - stole "rightful" place as "hero". Sees Alice as lawful stupid, though as Ashley ate her, this is irrelevant.
 * Dixon: 4th Floor trial's "enemy". Friendly at first, but became malevolent as overtaken by floor effect, showing dark colors by killing/eating so many for parcels. No good opinion after tried to kill Nuon. Dealt with by Ogborth, so put behind, now.

Others

 * Porter: As Ashley decided she hates Porter, Syl likely shares opinion, albeit less strongly. Porter deliberately cut Syl off often, & once shooed via embarrassment (called Ashley her "girlfriend"). As Porter doesn't care for climber opinions, viewing as enemy ineffective.
 * "Dawn": Showed odd interest in Syl, making elf shy in her presence. This aside, Syl lacks much opinion of Dawn, beyond thinking she's 'nice'.
 * Michelle L'Instar: Sees Michelle as scary, confusing person. Unsure if maybe demon woman wants to help & and sees her as fun to tease or thinks she'd be tasty & plans to eat. Could be both. Despite finesse & polite friendliness, has edge that Syl fears.
 * Queen Mirror: View of Queen Mirror - like the woman - split. Sees both halves of overseer as incredibly confusing, but has more positive view of one. Red Mirror tried to burn her & Ashley alive & was inappropriate in intimate handling of Ashley's gains, but white was friendly & helpful, albeit in equally odd way.
 * Mordium: View of Mordium - unlike prior overseers - positive overall. Wary of his power but aware of his moral outlook on role as 3rd Floor Overseer. Willingness to allow climbers to remain on his floor as safe harbor has left an impression of him as good person.
 * Growa: Frustrated by greed, impatience & selfishness of Growa & crew, but willing to protect them when they were paralyzed. Views beyond this unclear aside from acceptance of Growa's choice to forfeit being her own.
 * Esther Fuega: On decent enough terms by 3rd Floor trial's end, to limited degree. Did not appreciate being traumatized by end of her trial.